Chill Island (2016)
(2016) Unity, Mobile
Second Place Award Winner in the Games4Health Clinical Challenge! Chill Island is a game designed to relieve stress and prompt a relaxation response as you wander around a mysterious island and discover unique sights and sounds. Using Google Cardboard VR, we follow GE Healthcare’s triple-aim of healthcare, “affordable services with ubiquitous access, and high quality”.
As both the Creative Director and a Producer of this game, I organized long term and short term goals and deadlines to ensure it was completed with maximized quality potential and in time for the Games4Health competition. I set up playtesting events, recorded and applied feedback. I was the lead in health research for the project as well as the script writer and narrator for our Commercialization Video.
See more Chill Island and Games4Health information on my Competition Experience page.