How do you make a game like Romeo is a Dead Man? Treat your studio like a jazz band, embody Tom Cruise in Maverick, and find real faces to melt, says Suda 51

How do you make a game like Romeo is a Dead Man? Treat your studio like a jazz band, embody Tom Cruise in Maverick, and find real faces to melt, says Suda 51

Suda 51 discusses the inspirations behind his upcoming game, Romeo is a Dead Man, including zombie movies and Back to…
G2 Star BrokenBlade Talks Top Lane Changes and Team Pressure

G2 Star BrokenBlade Talks Top Lane Changes and Team Pressure

We sat down with G2's BrokenBlade to discuss the new top lane changes in Season 16, Alphari's coaching role, and…
Interview with Matt White Designer of Saving Angels WWII Solitaire Wargame Print and Play Currently on Kickstarter

Interview with Matt White Designer of Saving Angels WWII Solitaire Wargame Print and Play Currently on Kickstarter

An interview with Matt White, designer of the new solitaire wargame 'Saving Angels,' which covers the US Airborne and guerrilla…
Talking with Todd Sanders: The Solo Game Designer Behind the Pulp Series

Talking with Todd Sanders: The Solo Game Designer Behind the Pulp Series

An in-depth interview with Todd Sanders, the creative mind behind Pulp Detective, Pulp Invasion, and Pulp Romance. Learn about his…
Talking with Wouter Schoutteten: The Artist Behind Modern Wargame Graphics

Talking with Wouter Schoutteten: The Artist Behind Modern Wargame Graphics

We chat with graphic designer Wouter Schoutteten about his journey into wargame art, his creative process, and how he brings…