The team behind the upcoming game Arc Raiders is exploring a significant change to how players interact with the game’s hub world. Instead of using standard menus, they are thinking about transforming the location known as Speranza into a fully walkable base. This means players would physically move through the area rather than just selecting options from a list.
Embark Studios, the developer of Arc Raiders, has shared that they are seriously considering this idea. The goal is to create a social space where players can meet and interact with each other in a more natural way. This approach is similar to what other popular games have done, like the Tower in Destiny or the social spaces in The Division.
Internally at the studio, there is a lot of excitement about this concept. The developers believe that having a physical hub world could make the game feel more immersive. It would allow players to see their friends’ characters, check out their gear, and communicate without having to go through separate menu screens.
However, this potential change has not been received with universal excitement by the game’s community. Many fans have expressed concerns about what this might mean for the game’s overall experience. Some worry that a walkable base could slow down the pace of the game, making it take longer to get into actual missions and combat.
There is also a fear that this change might complicate the user interface. Menus are typically fast and efficient for managing inventory, selecting missions, and accessing other important functions. If these are replaced by a physical space, players might have to walk from one end of the base to the other just to talk to a specific NPC or access a certain feature.
On the other hand, supporters of the idea argue that a walkable hub could add a lot of character to the world of Arc Raiders. It could make the setting feel more alive and believable. Seeing other players running around, trading, and preparing for missions together could create a strong sense of community and shared purpose.
The debate highlights a common tension in game design between convenience and immersion. While menus are quick and easy, they can sometimes feel detached and sterile. A physical hub offers a richer, more engaging experience but at the cost of potentially longer travel times and more complex navigation.
Embark Studios has not made a final decision yet. They are still weighing the pros and cons of this major design shift. The developers are likely paying close attention to the community’s feedback as they continue to develop the game. This feedback will be crucial in helping them decide whether to move forward with the walkable base or stick with a more traditional menu system.
Ultimately, the choice will shape how players experience the world of Arc Raiders. Whether it’s a fast-paced menu system or a detailed social hub, the decision will have a lasting impact on the game’s community and overall feel. Fans will be watching closely for any updates from Embark Studios about this exciting possibility.