How do you make a game like Romeo is a Dead Man? Treat your studio like a jazz band, embody Tom Cruise in Maverick, and find real faces to melt, says Suda 51

How do you make a game like Romeo is a Dead Man? Treat your studio like a jazz band, embody Tom Cruise in Maverick, and find real faces to melt, says Suda 51

Suda 51 discusses the inspirations behind his upcoming game, Romeo is a Dead Man, including zombie movies and Back to…

Board Game Guru Eric Lang Shares His Wisdom in Kuala Lumpur

Famous board game designer Eric Lang, known for games like Blood Rage, visited Kuala Lumpur. He plans to live there…
Resident Evil: Requiem Director Explains Why RE9 Won't Repeat RE6 Mistakes

Resident Evil: Requiem Director Explains Why RE9 Won’t Repeat RE6 Mistakes

The director of Resident Evil: Requiem explains why the new game won't have the same problems as Resident Evil 6.…
My 2025 Board Game Year: Record-Breaking Posts and New Adventures

My 2025 Board Game Year: Record-Breaking Posts and New Adventures

Looking back at 2025, my board game blog saw its biggest year ever with more posts than ever before. I…
Dragon Quest 7 Reimagined: Producer Takeshi Ichikawa on Refining a Classic Masterpiece

Dragon Quest 7 Reimagined: Producer Takeshi Ichikawa on Refining a Classic Masterpiece

Square Enix producer Takeshi Ichikawa discusses the challenges and philosophy behind remaking Dragon Quest 7. The team aims to preserve…
Late Spawns in Arc Raiders Actually Lead to Better Loot, Says Design Lead

Late Spawns in Arc Raiders Actually Lead to Better Loot, Says Design Lead

Players who enter Arc Raiders matches late might have an economic advantage, according to design lead Virgil Watkins. The data…
Arc Raiders Developers Propose Walkable Base Hub, Sparking Community Discussion

Arc Raiders Developers Propose Walkable Base Hub, Sparking Community Discussion

The developers of Arc Raiders are considering a major change to the game's menu system, potentially turning it into a…
SILOS Review: Alien Abduction Meets Area Control

SILOS Review: Alien Abduction Meets Area Control

Reiner Knizia's classic game gets a fresh makeover with aliens and improved mechanics. Discover why this area control game stands…
SILOS Review

SILOS Review

SILOS is a reimagining of Municipium, bringing a fresh alien abduction theme and refined mechanics to Reiner Knizia's area-control design.…
Why Doing Nothing in Animal Crossing: New Horizons is Actually the Best Part

Why Doing Nothing in Animal Crossing: New Horizons is Actually the Best Part

The latest update to Animal Crossing: New Horizons reminds us that the game's true magic lies not in constant tasks,…