My 2025 Board Game Year: Record-Breaking Posts and New Adventures

My 2025 Board Game Year: Record-Breaking Posts and New Adventures

Looking back at 2025, my board game blog saw its biggest year ever with more posts than ever before. I…
Dragon Quest 7 Reimagined: Producer Takeshi Ichikawa on Refining a Classic Masterpiece

Dragon Quest 7 Reimagined: Producer Takeshi Ichikawa on Refining a Classic Masterpiece

Square Enix producer Takeshi Ichikawa discusses the challenges and philosophy behind remaking Dragon Quest 7. The team aims to preserve…
Late Spawns in Arc Raiders Actually Lead to Better Loot, Says Design Lead

Late Spawns in Arc Raiders Actually Lead to Better Loot, Says Design Lead

Players who enter Arc Raiders matches late might have an economic advantage, according to design lead Virgil Watkins. The data…
Arc Raiders Developers Propose Walkable Base Hub, Sparking Community Discussion

Arc Raiders Developers Propose Walkable Base Hub, Sparking Community Discussion

The developers of Arc Raiders are considering a major change to the game's menu system, potentially turning it into a…
SILOS Review: Alien Abduction Meets Area Control

SILOS Review: Alien Abduction Meets Area Control

Reiner Knizia's classic game gets a fresh makeover with aliens and improved mechanics. Discover why this area control game stands…
SILOS Review

SILOS Review

SILOS is a reimagining of Municipium, bringing a fresh alien abduction theme and refined mechanics to Reiner Knizia's area-control design.…
Why Doing Nothing in Animal Crossing: New Horizons is Actually the Best Part

Why Doing Nothing in Animal Crossing: New Horizons is Actually the Best Part

The latest update to Animal Crossing: New Horizons reminds us that the game's true magic lies not in constant tasks,…
Arc Raiders Players Who Spawn Late Earn More Money, Says Design Lead

Arc Raiders Players Who Spawn Late Earn More Money, Says Design Lead

A surprising discovery in Arc Raiders shows that players joining matches late actually make more profit than those who start…
Talking with Todd Sanders: The Solo Game Designer Behind the Pulp Series

Talking with Todd Sanders: The Solo Game Designer Behind the Pulp Series

An in-depth interview with Todd Sanders, the creative mind behind Pulp Detective, Pulp Invasion, and Pulp Romance. Learn about his…
Talking with Wouter Schoutteten: The Artist Behind Modern Wargame Graphics

Talking with Wouter Schoutteten: The Artist Behind Modern Wargame Graphics

We chat with graphic designer Wouter Schoutteten about his journey into wargame art, his creative process, and how he brings…