Theme in Games: Thinking Beyond Mechanisms Episode 24

Theme in Games: Thinking Beyond Mechanisms Episode 24

Sen and Erica chat with Sarah Shipp, the guest host for Thinking Beyond Mechanisms. They discuss different ways to measure…
Ludology 355 Rub a Dub Dub Let's Go To Unpub!

Ludology 355 Rub a Dub Dub Let’s Go To Unpub!

In this episode, hosts Erica Bouyouris and Sen-Foong Lim speak with Heather O'Neill and Hunter Johnson from the Unpub Board…
Giving the Chicago & NorthWestern Board Game a Fresh Look

Giving the Chicago & NorthWestern Board Game a Fresh Look

I decided to redesign the game board for Chicago & NorthWestern, a board game I really enjoy. The original board…
Interview with David Thompson, designer of For the Gods game – currently on Kickstarter

Interview with David Thompson, designer of For the Gods game – currently on Kickstarter

This interview features David Thompson, a renowned board game designer, discussing his latest creation, "For the Gods!". The game, a…
How do you make a game like Romeo is a Dead Man? Treat your studio like a jazz band, embody Tom Cruise in Maverick, and find real faces to melt, says Suda 51

How do you make a game like Romeo is a Dead Man? Treat your studio like a jazz band, embody Tom Cruise in Maverick, and find real faces to melt, says Suda 51

Suda 51 discusses the inspirations behind his upcoming game, Romeo is a Dead Man, including zombie movies and Back to…

Board Game Guru Eric Lang Shares His Wisdom in Kuala Lumpur

Famous board game designer Eric Lang, known for games like Blood Rage, visited Kuala Lumpur. He plans to live there…
Resident Evil: Requiem Director Explains Why RE9 Won't Repeat RE6 Mistakes

Resident Evil: Requiem Director Explains Why RE9 Won’t Repeat RE6 Mistakes

The director of Resident Evil: Requiem explains why the new game won't have the same problems as Resident Evil 6.…
My 2025 Board Game Year: Record-Breaking Posts and New Adventures

My 2025 Board Game Year: Record-Breaking Posts and New Adventures

Looking back at 2025, my board game blog saw its biggest year ever with more posts than ever before. I…
Dragon Quest 7 Reimagined: Producer Takeshi Ichikawa on Refining a Classic Masterpiece

Dragon Quest 7 Reimagined: Producer Takeshi Ichikawa on Refining a Classic Masterpiece

Square Enix producer Takeshi Ichikawa discusses the challenges and philosophy behind remaking Dragon Quest 7. The team aims to preserve…
Late Spawns in Arc Raiders Actually Lead to Better Loot, Says Design Lead

Late Spawns in Arc Raiders Actually Lead to Better Loot, Says Design Lead

Players who enter Arc Raiders matches late might have an economic advantage, according to design lead Virgil Watkins. The data…