Playground Games’ Fable Dream: Shifting Gears from Forza Horizon

The much-anticipated Fable game from Xbox and Playground Games might be ready for us in the fall of 2026. Last week, it was confirmed that this game will be available on PS5, as well as Xbox Series X/S and PC. It’s been a long road since Fable was first announced, with some ups and downs, but it seems the people in charge have a clear idea of what they want to create. We’ve also learned that making this game has been a long-held ambition for the studio.

Ralph Fulton, a general manager at Playground, shared in an interview that the very first talks about doing something different from Forza Horizon and starting a second team happened right after they released Forza Horizon 3. That was back in 2016, the same year Forza Horizon 3 came out and became a huge success in the racing game world.

Fulton mentioned that Forza Horizon 3 was their best game yet. The team was working really well together, the game was top-notch, and many people enjoyed it. He said that around that time, they began discussing the idea of forming a second team to work on something new. The main reason for this was to challenge themselves and improve as game makers.

As we know, the Forza Horizon series has become very important to the studio, especially after Xbox bought them. The upcoming sixth installment could help ease any potential disappointment about the Fable reboot.

Still, many are hopeful about this ambitious role-playing game, especially since the Fable series seemed to be finished after Lionhead Studios closed down in 2016. A lot of what made Forza Horizon great over the years appears to be present in Playground’s version of Albion. Fulton explained that the experienced developers felt their strong points were in designing open-world games, the technology for them, and how to make them run smoothly. This helped them decide what kind of game they could make outside of racing simulators.

Fulton further explained that the technology had to be adjusted and improved to work for an open-world role-playing game. He also stressed how passionate the whole team is about Fable and its history. Interestingly, he doesn’t recall exactly who first suggested Fable as a serious possibility, but he remembers being immediately on board as soon as he heard the name.

Based on the trailers released so far and videos from inside the studio, Playground aims to create its own unique Fable experience, not just a continuation like Fable 4. Fulton stated that they are not Lionhead Studios; they are a different team with different people and a different way of working. He believes it wouldn’t be genuine for them to try and make Fable 4.

With a focus on humor similar to sitcoms and a fairytale-like look, this very British take on Fable clearly has its own style. The big question now is whether it will meet the very high expectations of players after six years of hints and development challenges.

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