- Designer: Antoine Bauza
- Publisher: Repos
- Players: 2-7
- Age: 10+
- Time: 25 minutes
- Played with review copy provided by publisher
Lead one of the biggest old cities from long ago to success in 7 Wonders Dice. In the game, you build a wonder that stands forever, make new science ideas, grow trade, handle your supplies, and watch your money carefully. You also need to watch nearby cities because forgetting them costs a lot. The game goes through turns where you use dice to build your city. At the end, add up points to see who wins.
Each player gets a board picked at random and a wax pencil. The board has two parts. The top is your city. The bottom shows what resources you make and your gold coins. The top part has buildings in different colors. Each color matches faces on the dice for actions you can do.

The Forum box goes in the middle of the table. Starting dice go inside: 3 gray, 1 blue, 1 red, 1 yellow, and 1 green. The other three dice wait. The box has four areas. Each area has a cost in coins from 0 to 3 for the dice there.
The game has several rounds. At the start of each round, any player puts the lid on the Forum box. Then they shake it around in circles to mix the dice. Take off the lid to show the dice faces and where they land.

All players pick one of three choices: build a building, build a wonder, or pass.
To build a building, pick any die from the Forum in your mind. Pay the cost based on where it is. Find the matching building on your board. Cross off the next spot in line that matches the die face. That spot may cost something to pay. If it needs resources, it wants that many different kinds. If you lack some, pay 1 coin for each missing one. Once crossed off, you get its help for the whole game. If you finish all spots in a building, pick one of three bonuses at the bottom right of your board.

- Agora (Blue) – Points for each spot; plus extra for the first to finish it
- Market (Yellow) – Mostly rewards for finishing other board parts
- Barracks (Red) – Attack and defense against neighbors on both sides
- University (Green) – Lets you use 3 special dice (each swaps a gray one) – you can only pick a special die if you unlocked it
- Guild Court (Purple) – You need as many spots crossed in the named building as each neighbor – for big point bonuses
To build your wonder, you do not pick a die. Just cross off the next spot on your wonder and pay its cost.
To pass, just get 3 coins this round.

Play another round. Keep going until the end of a round when one or more players finish all three bonuses. Play one last turn. Then score the end game. Add up all point icons crossed on your board. Ties go to the player with most unused coins.

