Sometimes, you get that sinking feeling when you’re almost done with a board game. Then, suddenly, you remember a rule you completely missed. This rule would have made a big difference for the last couple of hours you’ve been playing. Well, that was me last Friday night.
We were playing Combat Commander, a game that really makes you think about every move. The scenario we chose was #72, called ‘Thunderstorm’. It’s known for being pretty intense, and this time, it lived up to its name, though not entirely because of the game’s challenges.

As the game neared its end, and we were tallying up points and figuring out who won, I had a moment of clarity. I realized we had been playing without a specific rule about how certain cards affected combat. It wasn’t a small detail; it was something that could have really changed how we approached several key moments in the game.
It’s frustrating when this happens. You’ve invested a lot of time and mental energy into the game, and then you find out you weren’t playing by all the official rules. It makes you wonder how things might have turned out differently if you had known and used that rule from the start.

This particular rule was about how specific ‘event’ cards could influence the outcome of combat. We had been interpreting it one way, but upon double-checking, it turned out there was a more precise way to handle it. This would have affected how many dice we rolled or how we resolved certain attacks.
The ‘Thunderstorm’ scenario itself is a challenging one. It puts players in a difficult situation where they have to manage limited resources and make tough decisions under pressure. The weather element, which the scenario name suggests, adds another layer of unpredictability.

Despite the rule oversight, we still had a good time. That’s the great thing about these kinds of games; the experience and the shared challenge are often more important than a perfectly executed rulebook. However, it does leave you wanting to replay it to see how it goes with the correct understanding.
It’s a good reminder for all board game players, especially those who enjoy complex strategy games like Combat Commander, to always do a quick rules check, especially for less common rules, before diving in. Sometimes, a quick read-through of the rulebook’s appendix or a specific section can save you from that ‘oops’ moment later on.

We’ll definitely be setting up ‘Thunderstorm’ again soon. This time, we’ll make sure we’re both on the same page with all the rules, so we can truly test our skills and strategies without any lingering doubts about how the game should have been played.





