A Fresh Adventure in Roll Player Adventures: Silver Threads of Fate

After finishing the main story of Roll Player Adventures, I still had some extra parts left over. Instead of putting everything away, I decided to try out Roll Player Adventures: Silver Threads of Fate! It was a nice way to use the game pieces I already had and play through another story. I was really looking forward to seeing what was inside!

Heads Up: Spoilers Ahead!

It’s a bit tricky to talk about this adventure without giving away some secrets. So, be warned that there are details about Silver Threads of Fate below. I tried to keep things pretty general, but I’d still say this post is full of spoilers. Ha ha! If you plan to play this game, you might want to skip this part.

About the Game

Game Name: Roll Player Adventures
Year It Came Out: 2021
Who Made It: Keith Matejka, P. A. Ryan, & J. W. Ryan
Artists: Ariosa, Fei, Fedorova, Mammoliti, Petter, & Ribeiro
Company That Published It: Thunderworks Games
Can You Play Alone: Yes, it’s built into the main game

These stories put you in the middle of the action, where your choices change what happens. With the Lost Chapters, you get extra adventures that aren’t part of the main story. They add more to the game’s world and give you new ways to play, like a fresh dice puzzle right on the map! It’s always a good time exploring the land of Nalos.

December 27, 2021

2

February 8, 2026

4

10 Minutes

25

1 Hour

N/A

46″ x 32″

N/A

A New Kind of Side Story

Even though the main game is huge, Silver Threads of Fate is the first story that doesn’t add any new game pieces. Besides the storybook, it uses only the things you already have.

That’s really smart! I was already having trouble carrying around the big main box, especially with the other extra parts. This one was very light, and you can also get it as a digital book.

I didn’t expect much from just one adventure, but I got pulled into the new story right away. Very cool!

However, I’m not sure how I would feel if I didn’t remember much about the main game and the choices I made back then.

Looking at the Characters

I liked that there were a couple of pages that explained what had happened so far, bringing up some of the big moments from the main game.

Still, I only remembered some of these characters as being important to my games, so it was interesting to see them all possibly playing big roles. But that choice was up to me!

Well, sort of. Let’s just say I ran into the same problem again where groups of characters were much more important. Characters wouldn’t work together just because of who they were allied with.

There were many cool moments when I met these people, but I felt like I couldn’t really pick my own team of friends.

Strings and the Clock

I have to say, the way the map worked was really clever! It was quite different in one way, but it fit perfectly with the story. I loved how it made the game world bigger!

Collecting threads was also neat, though it was pretty simple. New places meant new threads to find!

The time tracker was another new thing that was connected to the end of the game, so I tried to use my cubes as best I could.

But keep in mind, I’ve never been a fan of the dice puzzles and managing my hand of cards, so I usually play in a different way to focus on the story. That wasn’t really possible here.

The Last Map Dice Puzzle

If I had known this was a shorter adventure that depended on the game mechanics I usually skipped, I would have actually followed the rules. Ha ha! That’s totally my own fault, of course.

However, this dice puzzle was quite clever! It was a cool way to use the game’s ideas in a new way, making a challenge to solve right on the map itself. Very, very smart!

The story felt like it ended nicely enough, but in a way that didn’t change the main game’s storyline.

I also lost track of my character and didn’t feel very connected to them. Still, it was a short chapter with some fun parts!

Reading vs. Playing: The Thin Line

As I played through the main game and this chapter, I thought more about the tough parts of making this kind of story adventure. There’s a real desire to play the game and go through the chapters, but a lot of that involves reading. I often think about writing versus playing when it comes to games you play by yourself, so this similar idea got me thinking a lot.

When you read a book, you feel like you’re following a character on their journey. No matter what I do, that’s exactly what will happen. I’m currently reading Watership Down again for at least the tenth time. I know what’s coming, but the journey itself is the experience. Even with new books, I can’t control what happens, but the joy is in following along.

When it came to these game chapters, for most of the main game, it really felt like I was playing. I was in charge: I wasn’t just following a character, but actively making choices and changing the story. My decisions mattered. I wasn’t writing the story, but it wasn’t just reading it either: This was a story I played through, and my actions made a difference.

But then there came a point when the choices my character made didn’t really matter. The ending felt very much like just reading a story. What I had played through had only small effects, and I no longer had control over my character’s choices. Again, I really didn’t like how I was responsible for old friends dying because of big group alliances.

This is a big idea for a game, and I don’t want to just focus on the bad parts! There were many good times and parts of the game I loved, including some moments in this side chapter. Overall, maybe I’m just not as keen on mixing reading and playing in a story like this. Just another helpful lesson as I figure out what solo games I’ll enjoy playing next!

How This Game Session Went

Time Played: 25th game
Extra Pack Used: Roll Player Adventures: Silver Threads of Fate
Can You Play Alone: Yes, it’s built into the main game
What I Played: Lost Chapter 1
Result: Finished

The extra story details were definitely interesting, and I enjoyed some parts of the chapter. It was nice to see familiar characters, even though I still felt a bit stuck with certain decisions. I like this way of doing things overall, though, because it uses a lot more of what’s already in the main game. That’s perfect! But for now, this will be my last chapter with this game.

59%

How Much It Costs

Price & Value

3

How Well It Works

Challenges & How It Plays

8

How Original It Is

Design & Theme

7

Quality

Game Pieces & Rules

9

Can You Play It Again?

How Much You Achieve & Enjoy

4

How Different Each Game Is

Uniqueness & Randomness

4

+ Good Things

  • Using the game pieces from the main game again is a great idea, and it fits into the story very well.
  • Seeing familiar characters and places from the main game is nice, and their roles are made bigger.
  • The story is excellent and makes sense with the main game, giving a new way to look at what happened.
  • A final dice puzzle uses similar game ideas in a completely new way, adding something special to the ending.
  • Even though it’s good to have played some of the main game, you can play this chapter anytime.

– Bad Things

  • Just like in the main game, who characters are allied with is most important, and people might not always work together.
  • The story is great and adds to the game’s world, but it might not feel like it changes the overall story much.
  • Besides some cards that fit the theme, a new character doesn’t seem very important or central to the plot.

More Roll Player Adventures

Explore other articles about Roll Player Adventures!

Goals and Milestones

Complete the Adventure

  • Overall Goal Progress100%

Complete Adventures 1-10… [truncated]

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